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The Number One Educational Resource for the Game Industry

Session Name: UX Methodologies for Holistic Product Design
Speaker(s): Paul Rybicki
Company Name(s): Electronic Arts
Track / Format: UX Summit

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Overview: This talk will focus on best practice methods for creating design deliverables which are readily digestible to other disciplines, thereby increasing product development velocity. Learn how to make your UX designs more holistic and repeatedly referenced, so you can spend more time iterating and revising in each sprint, while still keeping stakeholders from engineering, product or game design well informed of the current design direction and the game's design as a whole.

GDC 2017

Paul Rybicki

Electronic Arts

free content

UX Summit

Design