You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Technical Artist Bootcamp: Introduction to Proceduralism
Speaker(s): Luiz Kruel
Company Name(s): SideFX Software
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview:

Increased demands on art teams are driving a lot of innovation in non-destructive and procedural workflows. As a tech artist, your goal should be to remove as many obstacles from your artists as possible. This session will focus mainly on geometry processing and automation of common art tasks, specifically procedurally modifying modular pieces, creation of pipes and cables, generation of transition pieces of geometry (dirt skirts) amongst other examples. You will also learn how to manage your expectations on building procedural tools and more importantly, manage the expectations of those around you and convince them that robots aren't coming for their jobs.

GDC 2017

Luiz Kruel

SideFX Software

free content

Visual Arts

Visual Arts