You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Character Pipeline and Customization System for 'Far Cry Primal'
Speaker(s): Julien Lalleve, Kieran O'Sullivan
Company Name(s): Ubisoft Montreal, Ubisoft Toronto
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: The new character pipeline for 'Far Cry Primal' is built around a flexible character customization system named Wolfskin, and a cross software workflow supporting both Max and Maya to better empower our diverse art team. In this session Julien and Kieran will describe how they moved from their 3DS Max maxscript-based pipeline, to a cross software pipeline using Python and ShaderFX. Then they'll show how they built Wolfskin, a deep character customization system that works across the pipeline; in the modelling software and the game engine. By splitting up data efficiently and removing complex setup from the daily workflow, they show how they greatly increased productivity, integration and iteration time.

GDC 2017

Julien Lalleve

Ubisoft Montreal

Kieran O'Sullivan

Ubisoft Toronto

free content

Visual Arts

Visual Arts