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The Number One Educational Resource for the Game Industry

Session Name: Aftermath: Advances in GPU Crash Debugging (Presented by NVIDIA)
Speaker(s): Alex Dunn
Company Name(s): NVIDIA
Track / Format: Programming

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Overview: An update on what's been happening in the world of TDR debugging and NVIDIA's 'Aftermath' technology. With the increasing complexity of rendering APIs and GPU technology, we need to find a better way of debugging issues that present on the GPU. Since the release of Aftermath last year there has been many changes and improvements in this pivotal area; in this session NVIDIA will recap where we are and review the latest and greatest!

GDC 2018

Alex Dunn

NVIDIA

free content

Programming

Programming