Session Name: | Tools Tutorial Day: Playtesting 'Overwatch' |
Speaker(s): | Rowan Hamilton |
Company Name(s): | Blizzard Entertainment |
Track / Format: | Programming |
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Overview: | While regular playtesting is an important part of development for any title, it is critical when working on a multiplayer game. When iteration for designers requires getting 12 developers into a game together, the process of creating and joining a playtest needs to be as fast and painless as possible. Achieving this requires a holistic approach that ties many pieces of your production pipeline together. This talk will cover how a "playtesting first" approach helped guide the 'Overwatch' team's design for their data pipeline, build system, server stack and many other aspects of their day to day workflow. |