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The Number One Educational Resource for the Game Industry

Session Name: Producing Audio for 'Destiny': When Worlds and Timelines Collide
Speaker(s): Jay Weinland, Victor Hallock
Company Name(s): Bungie, Bungie
Track / Format: Audio

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Overview: Every game that ships to the world is a miracle. Every game's audio that ships to the world is mythos. At Bungie Audio, they have taken the lessons learned over 20 years of shipping incredible content, and applied those lessons into how they produce the content across the three legs of the "audio tripod"; Music, Dialog and Sound Design. The 'Destiny' franchise is not just a "game" it is truly a universe of unique worlds and possibilities, and the Bungie team is constantly evolving and changing how they produce content; managing multiple projects with different schedules and deliverables, maintaining fiscal discipline by clever project overlap adjustments, keeping the team fresh and engaged by building in exploration and prototyping, and creating clean and clear "hooks" any team can use to communicate with the audio team.

GDC 2018

Jay Weinland

Bungie

Victor Hallock

Bungie

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Audio

Audio