You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Advanced Graphics Techniques Tutorial: The Elusive Frame Timing: A Case Study for Smoothness Over Speed
Speaker(s): Alen Ladavac
Company Name(s): Croteam
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Over the past two decades, both the GPU vendors and game developers have been striving for a holy grail of "better frame rate". However, the issue of smoothness is very poorly understood. In this session, Alen will look at a very peculiar and not well known, yet quite important, cause of the dreaded "micro-stuttering", which often occurs even in single-GPU situations. Underlying issues, history of the problem, as well as prototype methods to address it will be discussed.

GDC 2018

Alen Ladavac

Croteam

free content

Programming

Programming