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The Number One Educational Resource for the Game Industry

Session Name: A Practical Approach to Developing Forward-Facing Rigs, Tools and Pipelines
Speaker(s): Michael Malinowski
Company Name(s): Creative Assembly
Track / Format: Visual Arts

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Overview: As the scale of productions escalate, it becomes increasingly risky to make foundation level changes to tools or assets mid-production, often leading designers to wait years before making drastic but beneficial alterations. In this session, Creative Assembly will present their approach to building and utilizing a version-centric plugin architecture throughout a variety of their animation, rigging and pipeline tools, allowing for a more experimental and forward facing development approach. This is demonstrated through overviews and technical demonstrations of a scalable asset system, a rigging-on-demand framework as well as a mechanism to completely abstract tool code from the rigs, or rig metadata, they operate on. All of which come together to produce a pipeline which actively promotes experimentation and progression.

GDC 2018

Michael Malinowski

Creative Assembly

free content

Visual Arts

Visual Arts