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The Number One Educational Resource for the Game Industry

Session Name: Level Design Workshop: Rewarding Exploration with Collectibles and Gatherables
Speaker(s): Leah Miller
Company Name(s): Independent
Track / Format: Design

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Overview: This talk will delve into the various principles governing the placement of interactable and collectible objects in environments. With strategic placement, gatherables and collectibles can serve as both an incitement to leave the beaten path and a reward for doing so.

GDC 2019

Leah Miller

Independent

free content

Design

Design