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|Session Name:||Enhanced Immersivity: Using Speech Recognition for More Natural Player AI Interactions|
|Company Name(s):||Square Enix Co., Ltd.|
|Track / Format:||Entertainment VR/AR|
|Overview:||When entering a virtual world, users expect an experience that feels natural. Huge progress has been made with regards to motion, vision, physical interactivity, whereas interactivity with non-playable character stays behind. This session introduces a speech recognition pipeline with the solutions to some obstacles that have been encountered during its development. It will also cover speech related interactions and spatial representation based interactions to bring more immersivity to VR.|