You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Making Ray Traced Content in Unreal Engine 4 (Presented by NVIDIA)
Speaker(s): Richard Cowgill
Company Name(s): NVIDIA
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: "This talk seeks to guide artists and designers in creating and fine tuning their content for Ray Tracing in Unreal Engine 4.n nThe UE4 implementation of Ray Tracing is very flexible, both in terms of how content is made and how RT features can be mixed with raster ones to best suit a project. Creating content for ray tracing involves some new considerations to fine tune it. These include best practices for materials, meshes, LOD and animated foliage. Designers will have some additional considerations in laying out a map, and lighting artists should be informed on how to best make the transition to RT lighting.n"

GDC 2020

Richard Cowgill

NVIDIA

free content

Visual Arts

Visual Arts