You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Math in Game Development Summit: Even Faster Math Functions
Speaker(s): Robin Green
Company Name(s): Pacific Light & Hologram
Track / Format: Math In Game Development Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: For experienced programmers we present a deep dive into coding math functions like cosine, reciprocal-sqrt, arctangent or exponents and how to create implementations for yourself that are faster, smaller or more accurate for your problems than the standard libraries. We will visit new research inspired by te latest FPGA solutions, new number representations, bitheaps, black boxes, fit piecewise polynomials, see new forms of range reduction and semi-table driven approximations. This is the fundamental math on how to math.

GDC 2020

Robin Green

Pacific Light & Hologram

free content

Math In Game Development Summit

Game Career / Education