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|Session Name:||Making Great VR Games: A Postmortem on Skydance Interactive's 'The Walking Dead: Saints & Sinners'|
|Speaker(s):||Chris Busse, Guy Costantini|
|Company Name(s):||Skydance Interactive, Skydance Media|
|Track / Format:||Design|
|Overview:||Skydance Interactive's survival VR horror game, The Walking Dead: Saints & Sinners has been revered for providing a deep and immersive gameplay experience while staying true to its popular comic book origins. Praised for its visceral, physics-based combat, original storyline and deep crafting system, the game became a global top seller for PC VR, PSVR and most recently, Oculus Quest platform, surpassing more than $30 million in revenue in the past year.nnIn this discussion, Skydance Interactive will offer insight on creating an innovative VR gameplay experience and the challenges of working in a market that is still relatively nascent. They will also speak to their experiences working with Skybound Entertainment to create a compelling, original story set in The Walking Dead universe, bringing a comic book franchise to new life in VR and how the team is working to deliver even more great content for their best selling VR game.|