You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Google Maps, Not Greyboxes: Digital Location Scouting for 'Untitled Goose Game'
Speaker(s): Jake Strasser
Company Name(s): House House
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: During the creation of Untitled Goose Game, Jake developed a level design practice informed by his filmmaking background. Rather than sculpting levels with greyboxes and working an environmental context onto them, he went location scouting (with the help of Street View) for real world places that fulfilled the game's design needs. Using this method, the level design of the goose game is a collage of real-world spaces - an interplay of requirements set by chosen source locations, level affordances, and aesthetic restrictions. Come and hear about this process and its benefits, and find out which village in England the goose game is based on.

Game Developers Conference 2021

Jake Strasser

House House

free content

Design

Design