Overview: |
This talk will explore inclusive production practices within the audio discipline (as well as some interdisciplinary initiatives), using the project Tell Me Why as a case study. This episodic narrative adventure from DONTNOD Entertainment and Xbox Publishing features the first playable trans character from a major studio and publisher. The talk will spotlight how we as game professionals can increase the diversity of perspectives in games, employ ethical and inclusive production practices, and respectfully represent communities who have been historically underrepresented, through intentional day-to-day decisions, and interdisciplinary collaboration. We will review the inclusive production approaches employed on Tell Me Why, including cultural and regional research, deep partnerships with community advocates, as well as inclusive casting and localization.
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