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The Number One Educational Resource for the Game Industry

Session Name: 1000 Hours of Difficulty: How 'Destiny' Builds Systemic Challenge
Speaker(s): Alan Blaine
Company Name(s): Bungie
Track / Format: Design

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Overview: Bungie is well-known for the '30 seconds of fun' loop pioneered in its award-winning franchises, including both Halo and Destiny, but that isn't enough in today's market. As a Live Service game, Destiny 2 also needs hundreds and thousands of hours of pursuit to keep players entertained and engaged. In order do that without breaking the production cycle every release, they enhance their bespoke activity and sandbox content with numerous systemic adjustments to challenge players in seven difficulty categories. Learn about these categories and the kind of pressure they apply to players, the tools players use to overcome that pressure, as well as solo and group case studies that show how core activities are transformed to provide near-infinite challenge. Lastly, learn about techniques for effectively playtesting and tuning challenging content without making it impossible to beat!

Game Developers Conference 2022

Alan Blaine

Bungie

free content

Design

Design

Production & Team Management

Production