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|Session Name:||Technical Artist Summit: Character Outfit Pipeline with Substance 3D Suite|
|Company Name(s):||Epic Games|
|Track / Format:||Technical Artist Summit|
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|Overview:||Creating a diverse collection of character outfits demands a tool for authoring and iterating color variants of character cosmetics. After a brief overview of the character pipeline in Dance Central VR, the presenter will demonstrate the flexibility of substance designer graph and how substance painter layer filter can be used to further streamline the workflow. The presentation can provide a good starting place for the non-tech artists hoping to use the Substance 3D Suite to solve pipeline issues.|