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Session Name:

Tools Summit: An Easy-to-Use Cutscenes Preview Tool with Low Resources

Overview:

Typical cutscenes design starts with game designers creating the storyline, then the artists produce animation based on the storyline. It is frustrating when the animation doesn't align game designer's expectation after a long design cycle. Endless polish and disambiguation bring a huge waste of time and manpower. nTo improve the efficiency of communication and development in producing character animation, this session shares an easy-to-use cutscenes preview tool with low resources in NetEase Games. The tool contains five plugins that can generate speech and animation prototypes from scripts with one click. Game designers can easily apply the plugins to create prototypes, and keep polishing them with artists. With this tool, resources wasted in endless communication and adjustment can be reduced significantly.

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