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The Number One Educational Resource for the Game Industry

Session Name: Live Long and Render!
Speaker(s): Dan Buckstein
Company Name(s): Infinity Ward
Track / Format: Career & Studio Development

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Overview: From OpenGL to Vulkan, from drawing the first triangle to building complex, multi-platform frameworks, from indie to professional, there are stories and takeaways from every stage in the career "pipeline" of a graphics programmer. This seminar takes a deep dive into the adventure of an indie graphics programmer and educator-turned-developer, covering the lessons learned during that time and how they have been both helpful and detrimental. The talk covers relatable advice that will guide those looking to explore graphics programming as a new career or a tangential part of an existing job. Furthermore, the talk highlights how other disciplines of game development can become involved with graphics programming and how we can break those barriers. This seminar contains a wealth of technical experience and advice for anyone interested in pursuing a career or enjoying their hobby in the evolving discipline of real-time rendering.

Game Developers Conference 2022

Dan Buckstein

Infinity Ward

free content

Career & Studio Development

Game Career / Education