Session Name: | Shifts and Rifts: Dimensional Tech in 'Ratchet and Clank: Rift Apart' |
Speaker(s): | Peter Kao |
Company Name(s): | Insomniac Games |
Track / Format: | Programming |
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Overview: | Load times have always been something to be worked around - elevator rides and long tunnels are common fixtures in modern titles designed to mask slow I/O. The dimensional transitions in Ratchet and Clank: Rift Apart are a departure from this mindset, where we exploit the PS5's hardware capabilities to create the seamless world-hopping sequences found in the game.nIn this session, we'll discuss the rendering and I/O technology that bring these transitions to life. |