Overview: |
The team at XR Games wanted to bring the March 2021 launch of Zombieland VR: Headshot Fever to as many platforms as possible, as seamlessly as possible. To do that, XR Games built Zombieland VR: Headshot Fever in Unity and utilized OpenXR, the open standard from the Khronos Group that provides high-performance access to AR/VR devices. This session looks at how XR Games began its development process, examines the goals that they needed to achieve and how those goals lead their development team to choose OpenXR. They will review what worked and didn't work and give a postmortem discussion of the development process with OpenXR. nnIn this session, Brent Insko, Lead XR Architect for Intel and OpenXR Chair, is joined by Founder and CEO of XR Games, Bobby Thandi and Head of Development, Jamie Healey to discuss the development of Zombieland VR: Headshot Fever, the motivation for using OpenXR, and the direct and wider benefits.
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