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Advanced Graphics Summit: 'Cyberpunk 2077': Bringing Light to Night City


Creating a sprawling, believable, open-world city is a monumental task in many ways, not least of all with regards to lighting. Throw in a cinematic cyberpunk aesthetic dripping with neons and an unprecedented density of light sources and you have a recipe for some truly daunting challenges, both technical and artistic. Enter Cyberpunk 2077.This talk covers some of the unique challenges faced by the team at CD Projekt RED in order to light Night City, starting with the artistic vision and how the desire to create a living, digital film set, complete with cinematic, physically accurate lights and a fully dynamic 24-hour cycle with living weather systems, drove the technical decisions. The talk then dives into detail with two production cases, one in an interior and the other in the open world, to highlight the problems inherent to each scenario and how the team ultimately chose to tackle them.

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  • Game Developers Conference 2022
  • Jakub Knapik
  • CD Projekt RED
  • Dave Yablonsky
  • CD Projekt RED
  • Poo Voon Kent
  • CD Projekt RED
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  • Advanced Graphics Summit
  • Visual Arts