Session Name: | Application of AI Technology and Organizational Design to Improve Game Quality and Productivity |
Speaker(s): | Katsuhiko Sato |
Company Name(s): | DeNA Co., Ltd. |
Track / Format: | Programming |
Did you know free users get access to 30% of content from the last 2 years?
Overview: | This presentation will provide a concrete explanation in discussing how to appropriately match business use and AI technology in game product development, how to comprehensively and properly manage the development of multiple game products and R&D, and how to build organizational structure and strategy for scaling effectively based on case studies from DeNA's efforts. At the "Applying AI in Games with DeNA (Presented by Google Cloud)" presentation at GDC 2019, DeNA discussed the usage of machine learning technology to optimize the game balance in "Gyakuten Othellonia." Starting with this, we established a cross-project system dedicated to promoting and scaling the use of advanced AI in game products and have been developing a number of case studies. Through this presentation, we believe that you will be able to understand the organizational know-how for efficiently implementing and scaling AI technology for multiple game products with specific cases. |