Tiny Tina's Wonderlands represents an off-ramp from the mainline Borderlands games. It is a first step in the hopes of creating a new fantasy shooter IP for Gearbox to open us up to a whole new fanbase. This talk will deconstruct the decisions of what designs we kept from Borderlands to feel familiar to our established audience, but also where we chose to invent beyond Borderlands and why.This talk will discuss the ideation to challenges to lessons learned with the unique features of Tiny Tina's Wonderlands - the Overworld, Chaos Chamber, Character Creator, Spells, Multiclassing, and balancing the story at the table versus the story in the game.