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|Session Name:||'Diablo 2: Resurrected': The Art Direction and Pipelines for Resurrecting Evil|
|Company Name(s):||Blizzard Entertainment|
|Track / Format:||Visual Arts|
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|Overview:||This session will cover how the art direction for Diablo 2: Resurrected achieved modern visual fidelity in a 3D version of a remastered 2D game and some of the pipelines that allowed us to achieve this vision. Dustin will cover the initial decisions made before and during pre-production, the key pillars for Diablo 2: Resurrected that guided it's production, and how the different art disciplines tackled challenges along the way to ensure they stayed on time and at a very high fidelity bar. Dustin will go over making decisions that balance the nostalgic love for such an iconic game while still bringing it to modern AAA standards.|