GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||'Homefront' to 'God of War': Using Music to Build Suspense|
|Company Name(s):||Generations Productions LLC|
|Track / Format:||Audio|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||This GDC 2017 talk will feature real-time interaction with the speaker through online chat messaging during its scheduled broadcast. This talk presents ideas for creating a high-tension game score. Composer Winifred Phillips will share tips from her many projects. Phillips will discuss tension-enhancing audio techniques from the films of Martin Scorsese and David Lynch. Phillips will also discuss techniques that composers can adopt from the world of sound design, from startling bursts of noise to strategic moments of silence. Dissonances, drones, and unnerving sonic effects all contribute, and each technique will be examined via aural examples from Phillips' projects, including 'Homefront: The Revolution' and the original 'God of War'. The discussion will also include an examination of the uses of suspenseful music in virtual reality, and Phillips will share examples of her music from the recently released 'Dragon Front' VR game. Phillips' talk will offer techniques for composers and audio directors looking to enhance player suspense.|