You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Operators from Mars, Developers from Venus


Developing a game requires at least 10 billion Korean Won, 3 years or so for development, and 40 to 50 peoples blood and sweat; - Launching a game requires billions of Korean Won for promotion, around one years preparation and warming-up, 50 to 60 peoples blood and sweat;
- But the success rate of a game is no more than 5%;
- The failure mainly lies in the numerous conflicts between operators and developers. In this session, you will hear what the potential conflicts are and the practical solutions.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC China 2010
  • Joong-sun Chang
  • Eyedentity
  • free content
  • Online Games
  • Other