You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

It's Better To Be Friends: Marketing "Asks" and the Reality of Game Production

Overview:

In this talk you will learn about how the marketing and development teams at Finji use an integrated communication and asset creation process to manage projects that intentionally balances the high-profile marketing asks required to ship a game alongside the development reality of a project. This process works to ensure that the relationship between disciplines does not become antagonistic and that the harsh deadlines of marketing do not compromise the integrity of the production schedule unnecessarily. You will learn how these marketing assets can exist as dev milestones within a production schedule.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Showcase 2023
  • Rebekah Saltsman
  • Finji
  • free content
  • Production & Team Leadership
  • Production