You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Anatomy of a Frame in 'Cyberpunk 2077: Phantom Liberty'


Cyberpunk 2077 features an incredibly dense and action-packed world that places huge demands on CPU processingsomething that is pushed even further in the post-launch Episode Phantom Liberty. This talk dissects, in detail, a single CPU frame sampled from Phantom Liberty, in order to illustrate how the work for the various systems that drive the game are distributed across CPU cores in order to achieve 60 FPS gameplay in performance mode while updating one of the densest video game worlds to date. The process for how the team worked out their CPU budgets is described, as well as how they approached the challenge of balancing the desire to saturate CPU cores with useful work, and system update dependencies. Comparisons are made to CPU frames sampled in different gameplay situations to highlight the differences that can occur based on what is currently happening in the game.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Charles Tremblay
  • CD Projekt RED
  • free content
  • Programming
  • Programming