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Session Name:

System-Centric Puzzle Design in 'Patrick's Parabox'


The designer of the IGF award-winning puzzle game Patrick's Parabox shares a collection of puzzle game design techniques used and learned during its development. These include: heuristics for iterating on mechanics, strategies for creating puzzle levels, and things to look out for when playtesting. These techniques are illustrated with examples from the development of Patrick's Parabox, and are also tied into the core design pillar of the game: showcasing the recursive puzzle system. The talk is framed as a mini-postmortem of the game, focusing just on its design.

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  • Game Developers Conference 2024
  • Patrick Traynor
  • Independent
  • free content
  • Design
  • Design