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Audio Summit: Audio QA: Getting Useful Feedback on Your Audio Work


In this session, Renaud Barne presents Audio Quality Assurance (QA) and underscores its critical role in enhancing game audio. He explores the problem he faced with audio feedback and the general misunderstanding of sound in games and the practical aspects of seamlessly integrating Audio QA within a development team for all departments - from sound design, voice direction and music. This includes strategies for hiring the right talents and implementing audio-specific tools tailored to your project's requirements. Additionally, the speaker will delve into the concrete benefits of nurturing a strong partnership between QA and Developers at every project stage. This approach not only streamlines processes but also boosts productivity, fosters sustained interest, and ultimately results in fewer bugs and shorter turnaround times. By embracing Audio QA, you can optimize your soundscapes and achieve top-notch results in your projects.

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