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Game Narrative Summit: Branching on a Budget: Creating Agency Without Wrecking Scope


Do you ever feel that your linear narrative is missing a little something? When your characters speak to each other, do you wish they could say two things at once? We often think of video game stories as either being linear or nonlinear, but there is a spectrum between the two! nnNessa Cannon (Freelance, Star Trucker, Endoparasitic, OnlyCans, Jagged Bone) will teach you how to add small branches to your game's dialogue that tie seamlessly into a linear story to signal different emotional beats, create a sense of character definition from the player, and help the player really connect to your themes - not just see them at a surface level.

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