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Bullet Time Without Bullets: Building 'El Paso, Elsewhere'
El Paso, Elsewhere is a throwback third-person shooter that was praised as a "long-lost Remedy game"- all while excluding the most prominent feature of its primary inspiration. Unlike Max Payne, none of your enemies wield guns, making El Paso, Elsewhere a bullet time game... without opposing bullets. In this talk, creative director and Strange Scaffold studio head Xalavier Nelson Jr. walks fellow developers through the decisions and pivot points that allowed El Paso, Elsewhere to echo some of the most beloved titles in games history without being caught in their shadow.
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