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Session Name:

Technical Artist Summit: GPU-Based Foliage-Interaction for 'Ark: Survival Ascended'

Overview:

Step into the immersive world of "Ark: Survival Ascended" as we delve into our new GPU-based foliage interaction system. Our presentation outlines how we've combined UE5's Nanite technology with a custom force-injection system to create truly dynamic open-world environments. Explore how millions of Nanite-based assetsfrom trees to grassinteract in real-time with players, NPCs, weapons, visual effects and even each other. Our process leverages tools like SpeedTree 9 and Houdini for asset creation and data encoding, significantly optimizing computational loads. You'll get insights into our custom compute shader pipeline, dynamic memory allocation, and how forces are injected into multiple volumetric render targets to achieve the fully dynamic open multiplayer world of "Ark: Survival Ascended".

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