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Session Name:

Maximizing Graphics Performance with Flexible Virtualized Geometry (Presented by VIRTUOS)


A technical walkthrough on the development of a virtualized geometry technology that can be integrated with any game engine, and an overview of the challenges faced. nThe talk explores how Virtuos achieved optimal performance with ultra high-resolution meshes, thanks to a multitude of different techniques - automatic split of mesh LODs, data streaming, occlusion culling at the chunk level, data compression, and more. nOther experimental features, such as geomorphing to enable smooth transition between LODs, will also be discussed.

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  • Game Developers Conference 2024
  • Marios Michaelides
  • Alexis Vaisse
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