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Session Name:

Machine Learning Summit: Real-time Neural Textures for Materials Compression (With Introduction from Summit Advisor Olivier Pomarez)


What's better than starting a day full of awesome content in the Machine Learning Summit? Chairs of the summit will introduce the day with a short glance at Machine Learning impact and how it's helping us all creating better games. Each day covers themes that will be explained before heading straight to impactful initiatives!-------------------------------We present a novel neural material compression technique that is designed to take advantage of hardware accelerated texture compression formats. This approach leans on a multiresolution set of block compressed (BC6H) textures that is subsequently decoded by a small neural network. In practice, our method is integrated into the current pipelines in two stages. At production stage, we use deep learning to jointly learn the texture set and the decoder network. At runtime, we sample the learned textures and then reconstruct the material information by inferring neural network in a shader.

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  • Game Developers Conference 2024
  • Antoine Houdard
  • Ubisoft
  • Georges Nader
  • Ubisoft
  • Olivier Pomarez
  • Ubisoft la Forge
  • free content
  • Machine Learning Summit
  • Programming