You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Tools Summit: A Series of Microtalks About Spreadsheets

Overview:

Spreadsheets! They're the most versatile tool in a game designer's palette, offering unmatched possibilities. In these microtalks, spreadsheet nerds will showcase their creations, sharing insights on their origins, workflow, design choices, and discoveries.nnLauren Scott shipped economy and progression systems for Psychonauts 2. She'll present the spreadsheet used to bring diverse levels to life under a shared progression scheme.nnGuillaume Pierre created an economy spreadsheet for Cityscapes: Sim Builder, simulating time, space, money, and progression to balance landmark effects.nnNathan Harling used a spreadsheet to generate thousands of words of player-facing text, reducing errors and editing costs.nnTyler Coleman's team built game content in spreadsheets for Merchant Guilds, using Apps Scripts for direct deployment, making it a trusted source for live game content.nnRuss Fan developed a level design tool within spreadsheets for Full Bloom, enabling quick iteration on hundreds of levels.nnTomo Moriwaki explored storytelling complexity with Epic Tavern, managing thousands of encounters and over 600 quests.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2025
  • Tyler Coleman
  • Retora Games
  • Russ Fan
  • Independent
  • Nathan Harling
  • EA Maxis
  • Tomo Moriwaki
  • Hyperkinetic Studios
  • Guillaume Pierre
  • Magic Fuel Games/Playstack
  • Lauren Scott
  • Double Fine
  • free content
  • Tools Summit
  • Programming