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Session Name:

GPU Raytracing for Audio in Snowdrop

Overview:

The current generation of GPUs and consoles have provided us with a new opportunity - hardware accelerated raytracing. While this is already widely used for rendering, there is a vast untapped potential in leveraging this technology for audio. We have explored this by implementing a new sound propagation system in Snowdrop, showcased in Avatar: Frontiers of Pandora and Star Wars: Outlaws, and would like to share our learnings and findings to encourage experimenting with using raytracing beyond its graphics applications in your own engine.nnThe talk will introduce the concept of audio raytracing in Snowdrop and give details about its implementation through the raytracing query system. It will also present how it is used for simulating sound propagation in our games and share some performance results.

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