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Session Name:

The Synthesizer Plugins of 'COCOON'

Overview:

The music that plays throughout most of COCOON is generated using 5 FMOD plugins, based on a handful of synthesis techniques including granular, subtractive, and FM/AM synthesis. These plugins run on all last- and current-generation consoles and on Windows.nnComposer / programmer Jakob Schmid will explain the structure and operation of these instruments, how they are set up in FMOD Studio, and how they react to input from the game, focusing on a few experimentally developed control methods that might prove useful for any music software developer.nnThe plugins were developed experimentally using prototypes created in Bitwig's Grid mode and then reimplemented as FMOD Studio plugins in C++. This approach allowed rapid prototyping and effective implementation. A high level description of a few key components of the synthesizers is given, along with an explanation of how a graphical patch structure can be easily implemented in code.

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  • Game Developers Conference 2025
  • Jakob Schmid
  • Geometric Interactive
  • free content
  • Audio
  • Audio