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User-Generated Compassion in 'Sky: Children of the Light'
Many studios today want to add User Generated Content systems to their games to help add content, boost player engagement, and improve the social experience in their game worlds. Over the past few years, Lead Gameplay Engineer Kyle Holdwick and the design and engineering teams at thatgamecompany have been doing exactly that by building the technology and refining the designs of UGC systems in Sky: Children of the Light! Follow along with Kyle as he recounts the journey of creating these systems, the questions they had to ask themselves, the struggles they went through developing them, and the lessons that they have learned along the way.
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