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Session Name:

Rendering 'Assassin's Creed Shadows'

Overview:

Assassin's Creed Shadows is a large systemic open world game with dynamic time of day cycles, a systemic weather system, and seasons. it is the first next gen only Assassin's Creed game. It's built on the next gen iteration of the Anvil engine and is the first Assassin's Creed game to feature Ray Traced Global Illumination. Such a large world and dynamic setting poses many rendering challenges. The talk focuses on a typical frame and walks the audience through the various steps required to produce the final render, focusing on gpu driven pipeline, lighting improvements and other new developments. It concludes with optimization strategies and best practices for open world games.

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  • Game Developers Conference 2025
  • Nicolas Lopez
  • Ubisoft
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