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Session Name:

Building Big Impact, One Brick at a Time: Marginal Gains in 'LEGO Horizon Adventures'

Overview:

If you break down everything that goes into making a game, and improve each thing by just one percent, you'll have a significant improvement when you put them all together.nnThis talk from Studio Gobo's Lead Designer Adam Russell will go into detail about how to build marginal gains into your team's development process, and create a mindset that empowers individual team members to identify and action micro-improvements that, when combined, compound to create improvements that benefit everyone all the way from our dev team to our players.nnUsing examples from LEGO Horizon Adventures, Adam will discuss how marginal gains has become a development mantra at Studio Gobo. Including how to build this into your teams at a process and features level, the benefits of doing this all the way through development, and how to overcome some of the challenges you may face.

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