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Session Name:

Live Service Games Summit: Big BaaS Fishing

Overview:

Duh, you know your game needs live-ops -- that's why you're here! But what services and features does your team need to actually have up and running to go fin-to-fin with the big fish? How can you compete with top game publishers for a fraction of the cost? As a work-for-hire studio that handles development and live-ops for numerous genres of games using many different Back-End-As-A-Service partners, we'll look at the key feature sets that the top providers like Beamable, Heroic Labs / Nakama, PlayFab, Epic, and Unity offer. What is fluff and what is a must? Strap in for a no-B.S., jargon-free overview making it clear who would want to use what, when, and why.

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