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Game AI Summit: Multiagent Planning for Large-Scale Narrative Content
This session will explore the techniques used at Bitpart AI to create multiagent behavior in games, with a focus on Hierarchical Task Network (HTN) planning for multi-modal actions, including dialogue, movement, and object interactions. Attendees will learn how to structure complex behaviors between AI agents in dynamic, narrative-driven environments, allowing characters to make real-time decisions and engage in meaningful interactions with players. The talk will cover multi-modal planning, behavioral concurrency, and strategies for scaling AI systems in large, data-driven worlds. Developers will walk away with actionable insights into balancing AI complexity while ensuring immersive, responsive game worlds that feel alive and natural.
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