GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Advanced Graphics Summit: Revolutionizing Texture Pipelines: EA's Journey with Texture Sets
Art workflows have become increasingly complex, and many areas of the production pipeline have not kept pace. Textures are a prime example, where the days of a single image applied to geometry are well over. We now have intertwined surface maps packed in various channels of multiple textures, causing headaches for all involved. EA Motive and SEED have decided to tackle this problem head-on and will present their learnings developing "Texture Sets" for Dead Space, and more. Texture Sets is a modern rethink of the texture pipeline, bundling sets of related textures together into a single asset, and taking a data-driven and extensible approach to texture authoring, processing, and sampling.
Did you know free users get access to 30% of content from the last 2 years?