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Advanced Graphics Summit: GPU Work Graphs: Towards GPU-Driven Games
GPU work graphs represent a paradigm shift in GPU programmability by allowing the GPU to self-schedule work without going through the host. It allows for high-performance GPU work creation with fully parallel producer-consumer networks, efficient recursive algorithms, expansion and compaction, GPU-driven draw calls, and many other things.nJoin AMD's Max Oberberger for a detailed look at the GPU work graphs API and mesh nodes extension and learn how they are going to enable new forms of GPU-driven applications. Max will show different workloads that can benefit from GPU work graphs today, including an exclusive first look into our latest research. The audience will get an in-depth overview of the current state of the GPU work graphs API and everything they need to get started today, including sample applications and tutorials.
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