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Session Name:

Game Narrative Summit: Get Serious About Writing Tools

Overview:

Do you want your studio to buy, build, or improve existing writing tools? How do you talk to technical people and managers about this? What kind of objections might you run into? What is hard, and what is not?nnNarrative pipelines are not that complicated, but basic knowledge is sometimes missing.nnWhat are different approaches to writing tools? Is it better to build a tool, or to buy one? How do you make sure a given commercial tool is right for you? Why are some things you ask for hard? How do writing tools interact with VO and localization workflows?nnThis talk will answer those questions.

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