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Session Name:

Game AI Summit: The History of Game AI: From Rule-Based to Deep Learning

Overview:

There has been no introduction to AI in digital games in the 80s and 90s. I have interviewed a number of game developers and have revealed the history of AI in digital games in the 80's and 90's. I will present this information in this session. It is surely information that will be useful in future game AI development. The history of game AI begins with Pac-Man (Namco, 1980). Pac-Man has a lot to offer to the modern game AI such as meta-AI to generate slow and fast rhythms, multi-agent technology, and so on. Second, in RPG game Dragon Quest IV (Enix, 1990), the player's companion characters grow automatically. In Astronoka (Enix, 1999) is the best example of utilizing genetic algorithms and neutral net learning. From a impartial overview, the overall history of game AI is explained by showing many examples.

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