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Game AI Summit: Growing an AI Director into a Full Adventure Director
Join Marie Mejerwall as she retraces her and her AI combat team's journey from exploring, experimenting and excelling in growing their AI Spawn Director into a full-fledged Adventure Director, overlooking the whole combat experience in a modern co-op action game. nnStarting from where Mike Booth left off with his famous AI Systems in Left 4 Dead, Marie's team was able to craft a fully procedural NPC gameplay experience, following the players every steps and ensuring they had a stimulating and fun challenge with an enjoyable pace meeting harder NPC opponents as they go. Marie's team then added tools for level designers to override map sections with more authored gameplay, and control the flood gates of NPC's whilst still letting the Adventure Director decide - and stay consistent - with what would come out of them.
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