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Future Realities Summit: Constructing the World of Purdan in 'Alien: Rogue Incursion'
Alien: Rogue Incursion is Survios' first title with non-linear level design and asynchronous level streaming. A key priority was making levels reusable, encouraging players to retread familiar ground to build a relationship with the facility on Purdan while subverting expectations through environmental changes. To further enhance immersion, the team aimed to eliminate mid-game load screens, reducing player friction and maintaining seamless gameplay. This session explores the technical details of implementing level streaming, light baking, mission scripting, and save game systems for a VR game built in Unreal Engine 5. The talk will cover how the team optimized these systems to achieve target frame rates for VR platforms, detailing the challenges encountered and the solutions developed along the way. If you're interested in the technical foundations of large-scale VR worlds, this session is for you.
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